I know there is the ON ERR CALL but personally I think that fragments the code into separate methods. Having a concept of THROWS would be icing on the cake. I’m not advocating the removal of ON ERR CALL but I would love to just do something like below for simple try/catch concepts. I suppose [...]
Posts Tagged ‘try catch’
Exception handling – try/catch/finally
Posted in Wish List, tagged 4D, programming structure, try catch on October 21, 2010 | Leave a Comment »